Cell phone games as a proving ground

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Cell phone games as a proving ground · Proposed air date:

As major video game budgets rise, Dr. Dave describes John Carmack’s idea of testing concepts first as smaller and less expensive cell phone games. A successful mobile version could reveal audience demand before a studio risked the money required for a full scale release, anticipating later relationships between mobile experimentation and larger game development.

1:43 · Technology History

Source recording

This excerpt runs from 8:02.242 to 9:44.958 within its preserved source recording.

Proposed recording date: 2006-05-20. The exact broadcast date may differ.

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